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Unity Assets · in development

Unity tools to make great games.

Headlining: a visual graph tool that makes game logic legible — to your teammates, your future self, and the AI coworker in the next pane. Visual beats reading someone else's code. Every time.

quest_oracle.graph 2 EDITORS LIVE
In development · Out soon

You're a god.
They have their own plans.

God Complex is a real-time multiplayer god game. Sculpt the island, bless your tribe, smite your rivals — but the little people are autonomous. They follow no orders, only consequences.

Visit godcomplex.cc Populous × Civ × Live, against your friends.
The Spine

If you can see the logic,
you can collaborate on it.

Code hides what your game is actually doing inside structure that only the author can read fluently. A graph puts the same logic on a canvas everyone can point at — designers, writers, junior devs, the AI in your IDE.

The tool is the spine of everything else we ship: dialogue and quests, NPC behavior, state machines. One editor. One mental model. Every node is hot-swappable.

  • 01
    Git changes, on the canvas. The graph reflects your repo — every commit lights up the nodes it touched, down to the method level. See what moved without reading a diff.
  • 02
    Hot-swap any node. Swap a “Greet” dialog for a quest hand-off without ever opening a code file. Logic survives.
  • 03
    Speaks fluent AI. The graph is the prompt. Drop in your favorite model and it reads the flow the way you do — no reverse-engineering some genius's spaghetti.
npc.behaviour.graph EDITING · 3 NODES SELECTED
The Studio

We make video games and the tools we wish we had to make them.

Bit Quirky is small. Small enough that the person designing the icon is the person writing the netcode is the person typing this sentence. Not “scrappy” — deliberate. We picked this scale.

Our bet: if your tools are good enough that AI coworkers can use them too, your team is effectively four times the size. So we're building the tools first — public, opinionated, in Unity — and shipping our own games on top of them so we eat what we cook.

1 Studio
3 Assets cooking
0 Hours spent on a roadmap deck